Category: POSTS

FIFA Xbox Fall Schedule

Nashville, TN. – HasBeen eLeague unveiled its 2019 Xbox FIFA fall-season schedule on Sunday, with the winner taking home a cash prize of $50! The league will welcome two new clubs this season and will play matches from November 24th through December 29th, in what will be the website’s third ever FIFA season.

Week One Matchups Include:

vs
vs

2019 FIFA League Standings and Schedule

As always the action will be available digitally through the website’s twitch channel.

For more information regarding this and all other HasBeen eLeagues, please email us at HasBeenSports@gmail.com

Camel Club Gaming Arrive

Nashville, TN. – The Has Been eLeague (HBeL) announced today it has welcomed a new esports club in Camel Club Gaming.

“We are very excited to welcome Camel Club Gaming to HasBeen eLeague,” HBeL representative Brian Taylor said. “We continue to see more and more amateur esports clubs expressing interest in our unique platform.”

“We plan on investing a lot of time and money in helping this club win HasBeen titles in both Rocket League and FIFA” said LT Weezal.

Rocket League Fall Schedule

Nashville, TN. – HasBeen eLeague unveiled its 2019 Rocket League fall-season schedule on Wednesday, with the winner taking home a $50 cash prize! The league increased to 6 clubs this past season and will play 30 matches from October 23rd through December 25th, in what will be the website’s third ever Rocket League season.

Week One Matchups Include:

Details

Date Time

Details

Date Time

Details

Date Time

2019 Fall Rocket League Standings and Schedule

As always the action will be available digitally through the website’s twitch channel.

For more information regarding this and all other HasBeen eLeagues, please email us at HasBeenSports@gmail.com

ByeBall Productions to join HBeLeague

Nashville, TN. – The Has Been eLeague (HBeL) announced today it has welcomed a new esports club in ByeBall Sports.

“We’re thrilled to have ByeBall Sports join HasBeen eLeague,” HBeL representative Brian Taylor said. “It’s exciting to watch our league as it continues to grow in both size and club brands after just one year of competition. We know that this club will be a tremendous addition.”

“As a team committed to FIFA Pro Clubs as our primary outlet for e-sports gaming, ByeBall Sports is very excited to be involved with the HasBeen eLeague for their FIFA 20 season. Although we are very new to the league scene that exists within the FIFA community, the opportunity to compete in a formal league setting is something that we have wanted to do for years now. We can’t thank HasBeen enough for the opportunity and look forward to the competition ahead.,” said BelieveItOrNot2.

Not wasting any time, the new club signed one of the top FIFA players in the league from HBeL darlings Vendetta GC….WyattDoesGames.

“It was a tough decision, said Wyatt. Vendetta was my childhood club but, after discussing it with my agent, we both thought it was time to follow my dream and sign for a new team. Perhaps one day I will finish my career with vendetta, but for now, I think, this is where I need to be.

 

 

FIFA20 Kickoff Tourney

We are proud to announce our very first online FIFA Tournament! This 1v1 tournament will provide an opportunity for players to compete, gain HBeL experience and of course the potential to win some cold hard cash! Additionally, our partner esport clubs will be scouting players to sign onto their roster.

When:

This weekend 09/28/19 & 09/29/19. We will release a bracket of matchups by Friday 09/27/19.

Who Can Play:

Individual players must be at least 18 years old with FIFA 20 on either PS4 or XBOX One consoles.

Game Mode:

This tournament will be played on the Classic Online Friendlies mode of FIFA 20. This requires players to use traditional soccer clubs, compared to Ultimate Team where you build your own team.

Competition Format:

This competition will be a bracket style SINGLE ELIMINATION tournament. However, it is important to note that the competition format may differ, depending on the number of registrations. We will confirm the competition format prior to the tournament.

Prize Pool:

  • First Place = $100.00
  • Second Place = $50.00
  • Payouts based on a full 64 player tournament

How to Enter:

Please complete the PayPal form located in the sidebar to the right of this webpage and the home page to be entered into the competition prior to Friday, September 27th. The cost to enter this tournament is only $5.00!!

FIFA20 PRO CLUBS DEEP DIVE

via: EASports

Hey FIFA fans,

We’re here today to share a preview and some details of this year’s updates for Pro Clubs.
We know this is a much-loved mode for many of our players and we’ve been working hard to incorporate community feedback and suggestions into offering increased customization for your Virtual Pro, new ways to play, and providing an overall better experience for everyone who counts Pro Clubs as one of their favorite modes.

Without further ado, let’s dive into some of this year’s changes.

Customization

Creating your Virtual Pro is a huge part of the Pro Clubs experience, and we know how important it is for you to have as many options as possible when it comes to customizing and controlling your pros in the game.

For FIFA 20, we are introducing a new Avatar system that replaces player creation across the entire game – including Pro Clubs. This feature will bring new ways to design your Virtual Pro’s visual characteristics via an improved 4 quadrant axis morphing tool which not only allows you to morph and define each facial feature to your liking, but to also go further than ever with added morphing options and skin tones.

This new system also maintains all the features from the previous Virtual Pro system – from commentary name to updated goalkeeper gloves to setting your preferred celebration/set piece styles.

But we know that creating a player doesn’t only consist of making sure they ‘look right’, and that you have been requesting new positions for your Virtual Pros to play in to give you more control of the way you develop your game on the pitch. In FIFA 20, from community feedback, we have added back the following positions:

  • LF/RF
  • LW/RW
  • RWB/LWB

These newly added positions are also accompanied by a revitalized player progression system within FIFA 20, where choosing between different positions, heights and weights will now have a deeper impact on how your Virtual Pro moves and feels, with these choices affecting all of your Pro’s physical attributes.

Stamina has also been reviewed, and we’ve tuned the values to create a risk vs reward system – if you invest in stamina and pace, you will sacrifice other attributes for your pro.

All players will start their Pro Clubs experience at an 80 overall rating. From here, progression is earned through Drop In, League, and Cup Matches, with the remainder coming through player traits, which have also been revamped.

We’ve introduced over 30 additional traits for FIFA 20 that, if paired together with specialty traits, will allow you to take customization to the next level. They offer increased benefits to your pro, but at an increased cost and a potential effect on other attributes.

Broadcast

We have worked on re-branding the mode for FIFA 20 to add to the immersion you feel when experiencing a Pro Clubs match. In FIFA 20, we’ve implemented broadcast features such as replay transition wipes, an on-screen watermark, club banners and a new Pro Clubs logo. The club banners are influenced and defined by a team’s primary and secondary colors, and show the name of the club in the stands. Stadiums that support banners will display both home and away club banners throughout the matches.

We’ve also added AR (augmented reality) overlays to match intros, half time, and goal scores to enhance your broadcast match experience.

In addition to this, match types in Pro Clubs will now feature unique broadcast colors to distinguish the mode between Friendly, Cup, and League matches.

We’ve also changed how you’ll experience goal celebrations with your team. Once you score a goal, you’ll be able to celebrate with your entire team as the camera will not zoom on the goal scorer, but instead stay zoomed out so you can coordinate custom celebrations with your teammates. See below for an example we coordinated.

Match Types

We’re bringing two new ways to play Pro Clubs this year: House Rules Cups and Practice Match.

House Rules Cups takes the popular House Rules from FIFA’s Kick-Off mode and brings them into Pro Clubs. Replacing the old cups, House Rules Cups will rotate a match type every day of the week, with a different cup playable each weekend. The schedule is visible in-game so you’ll never miss your favourite cup.

Practice Match allows for Clubs to practice individually or as a team against varied AI difficulties, from beginner to legendary. In addition to the available difficulties, you can set which tactics you want to play against (i.e. Possession based or High Pressure) and what overall rating you want your AI opponents to be, from 80 rated all the way to 99 overall rated players.

We know that this has been a highly-requested feature in Pro Clubs and consider this to be a valuable first step, as we look to the future of Pro Clubs.”

Pro Clubs – Requested Improvements

In addition to all the new Gameplay Features coming for FIFA 20 – which will all be present within Pro Clubs – the team has also focused on tackling some of your frustrations to give you a better overall experience.

Some of the main ones that have been tackled in FIFA 20 Pro Clubs are as follows:

  • ‘Any’ Stamina Bug – Stamina drained faster for the player controlling the ‘Any’ position
  • CB in wall – The game now places taller forwards and midfielders in the wall to defend against Free Kicks
  • GK Set Piece – Having a GK as captain will no longer affect game stability when your team has a set piece to take
  • Club Trophy Celebration – Clubs can now watch the full Cup Celebration when you win

Another hot topic in the Pro Clubs community is Kit Clashing. This year we have added over 25 new customizable kits and over 150 crests to choose from.
Alongside these additions, we have also added a Pre-Match Kit Select for all Pro Club matches. Once a match is found, the team captains can pick what kits their team will see locally for the upcoming match. The kits displayed represent what both teams currently have selected as their default home and away kits. The Pre-Match kit selection will work with our kit clashing logic in unison to help deliver the best experience, free of kit clashing for players.

We hope you have enjoyed this preview of Pro Clubs in FIFA 20. We’ve had a great time working hard to develop new features and incorporate your feedback, and we are watching, listening to and reading all the feedback that comes our way.

Bionic Fox Takeover Spring Rocket League

Nashville – Bionic Fox Gaming are HBeL Spring Season Champions.

Bionic Fox bounced back from their humbling first couple weeks in the league to finish the season on an incredible eight match unbeaten streak, with a final record of 8W-0D-2L. In doing so, the guys at Bionic Fox will be taking home the $50 spring season prize pool calculated from feature match views.

FINAL TABLE

PosClubPWDLFAGDPts
133009099
133009099
3430112669
432018356
5420268-26
6310246-23
7310229-73
8300329-70
94004112-110

Three TAKEAWAYS FROM BIONIC FOX

We sat down with the guys at Bionic Fox Gaming to ask them what stood out this season:

  1. This league is full of talent which leads to competitive games.
  2. The commentary and featured matches were really well done.
  3. Other teams were easy to communicate with and fun to compete against.

NHL 20 Beta | Should you buy the game?

EA Sports has become pretty well known for tossing a fresh coat of paint on their games every year and selling it as FRESH, NEW & REVOLUTIONARY! With new fancy feature names like “RPM Tech-powered gameplay” or “full offensive threat analysis” it’s hard to know if any of it is actually game changing or if Dave in the marketing department decided a bug fix was something he could use to sell the new title. Having put a dozen or so hours into the beta I thought Id put together a list of what is ACTUALLY different and give my opinion on if it’s worth shelling out $60+ come release day.

Goalies are (slightly) less dumb

I cant tell you how many times I would be playing a game of NHL 19 online and end up screaming at my TV because the goalie would leave a JUICY rebound at the top of the crease that little Timmy on the U13 orange team would have been able to cover. In NHL 20 I’ve noticed that the Goaltenders actually make an effort to control those rebounds, or at the very least direct the puck to the corner so that the defense can clean up the mess.

That being said, many of the infamous “glitch goals” from NHL 19 seem to still work. But, overall there was definitely a much needed improvement here.

Pro players have their own unique shots now 

If your favorite NHL player goes down to a knee when shooting off of a one timer in real life he now does the same in NHL 20. Is this cool? Yes. Does its add a layer of realism to the visuals? Yup. Does it change gameplay at all? Nope.

No new game modes for you

In their marketing material they claim they revamped One’s to be sorta Battle Royale-y … But it’s literally the same game mode. Don’t let them fool you.

FASHION SHOW! 

They added all sorts of new clothing & equipment that you can equip to your player in the “World of CHEL” game mode. Its pretty cool if you are into that sort of thing, but again … it doesn’t change gameplay.

Should you buy?

I mean … it depends on what kind of player you are.

If you just want to play a NHL season with your favorite team in the offline Franchise mode and you already have NHL 19, you can probably skip NHL 20.

If you are a Hardcore online player that puts hours and hours into the game and values realism, go ahead and preorder.  They have definitely made some improvements to the AI, it’s not mind blowing but its worth checking out.

See you on the ice!

Xbox Live Games With Gold For June 2019 Revealed

VIA: Comicbook.com

Today, Microsoft announced its Xbox Live Games With Gold for June 2019, which will include NHL 19Rivals of AetherPortal: Still Alive, and Earth Defense Force 2017. In other words, if you’re a subscriber to Xbox Live Gold, you’ll be getting some hockey and platform fighting on Xbox One next month and some gems on Xbox 360, which will be playable on Xbox One, thanks to backwards compatibility.

As always, the games will be released at different times, and only be available for a very limited time. If you miss the download, that’s it. The games will return to full price. Here’s a breakdown on when each will become available to download and how much money you’re saving this month:

  • EA Sports NHL 19 ($59.99 ERP): Available June 1 to 30 on Xbox One
  • Rivals of Aether ($14.99 ERP): Available June 16 to July 15 on Xbox One
  • Portal: Still Alive ($14.99 ERP): Available June 1 to 15 on Xbox One and Xbox 360
  • Earth Defense Force 2017 ($14.99 ERP): Available June 16 to 30 on Xbox One and Xbox 360

 

‘Call of Duty: Modern Warfare’ Crossplay Is A Dam-Breaking Moment For the Industry

VIA: Forbes.com

Yesterday came the announcement of the new Call of Duty, the previously leaked “Modern Warfare” without any numbers attached to it, a kind of reboot of the original sub-series. It had a good trailer. It is going “back to basics.” It has Captain Price. Cool, I suppose.

But the real news was not about the meat of the game, but rather, specific Activision moves surrounding it. First, this will be the first Call of Duty not to have a season pass in ages, keeping the playerbase together more easily. Second, in the spirit of fully keeping the playerbase together, Modern Warfare will have true crossplay between Xbox One, PS4 and PC, no strings attached.

While slowly more and more games have been acquiring or launching with crossplay as of late, this is a seismic shift the industry has rarely seen, as it’s coming from the best-selling series of the year, every year. And it feels like a dam-breaking moment for the entire industry, which now seems poised to make crossplay standard across all new releases by the time this next console generation arrives.

Fortnite was the first major domino in many ways. But with Fortnite, you had a game that could also run on Switch and even mobile, and as such, keeping the entire community together seemed like more of a priority with so many splintered platforms. Epic leaned on Sony, the lone holdout with its console install-base lead, and eventually forced them to give up and join in after something that was more or less a shame campaign to get them to do so.

Call of Duty is straight up launching with crossplay, Sony included, and there is no mobile or Switch version here, only the “core” systems of Xbox, PS4 and PC, and whatever they threw at Sony to make this happen, clearly worked. It also creates the expectation that going forward, any major third party console release has no reason not to have full crossplay at launch as well.

Crossplay makes sense for many reasons. It will help out struggling, smaller PC communities who are now able to play with their console brethren (Fortnite-style “input matchmaking” will help avoid PC players stomping everyone, as is a common concern. You match with other players with your style of input, controller or M+K, and only go “out of your league” if you’re partied with a PC friend on console, which will get you into mainly PC games). For third party games it removes the problem of buying a system just because your friends all have it (that was Sony’s rationale against it, despite the nonsense excuses they gave publicly). And we are heading into an era where dividing up the industry into these tiny little boxes and communities does not make much sense. Soon, we’ll not only have mobile, console and PC, but we’ll also see the attempted rise of game streaming in earnest, which will put games on pretty much every device imaginable. Xbox alone is alreadyreleasing as many games as it can on PC and console at the same time, so crossplay is instantly standard for those titles. With this push from Microsoft, Nintendo going with the flow, and PC not actually being a real entity with thoughts or opinions, Sony does not have a choice but to follow, and follow they are, clearly.

The community circle I travel in the most is Destiny, and those fans are taking the Modern Warfare announcement as more or less a guarantee that at long last, crossplay will come to their game as well. Destiny players care less about crossplay, ie. playing with other platforms, but instead cross-progression, as console players would love to make progress on the PC version of the game, and at times, vice versa. But it’s all in the same boat. Previously, it was clear that Bungie wanted to make this happen too, but the obstacle in the way? Sony, as ever. But now Bungie and any other interested studio can point to Call of Duty and go “well you’re doing it with them, why not us?” And Sony won’t be able to trot out even the lamest of excuses that make sense at this point (the fact they were ever pretending to be concerned about the “player experience outside the PlayStation Network” should go down as one of the biggest bits of corporate BS in gaming history).

There will still be reasons to buy one console over another, or choose PC over console. Exclusives, power, comfort, and so on. But being forced into getting a system from peer pressure via your friends or global sales has never felt good, and this part of the industry dying feels like no great loss to anyone but apparently Sony. And even they have to see the light at this point. With this generation ending and a new one starting, there’s no guarantee that the PS5 maintains this 2 to 1 sales lead over Xbox, or that streaming services start posing a real threat to them, so the advantages of crossplay may actually help them down the road more than they realize.

As Call of Duty goes, so goes the industry. Mark my words.